ImmersalEventType
to enumARMOD PackageTools Cache
to editor default resource foldertransform(get_transform)
.TryAcquiredInfomation
API. Now this API support return data asynchronously.com.phantomsx.armodplugin
.23%
.TryAcquireCurrentFrame
allows to specify the method of obtaining Frame, asynchronous and synchronousComputeShader
Supported new API ()
!API.InstanceGameObject
api. Use Object.Instantiate
insteadFocus Slam
Not send any notification to AR-Experience on Unity EditorStick type enum
ByScreen action
New ARMODAPI()
-> New ARMODAPI(#PROJECT_NAME#)
phanatoms
to phantomsxr
TryAcquireCurrentFrame
cannot get the specified format correctly