ClientCallback
ClientCallbacks
Description
Register client-side event receivers to listen for client-side network callbacks. Same as client, but without warning when called on server.
Events
public Dictionary<string, Action<string, NetworkIdentity>> ClientCallbackStringAction;
public Dictionary<string, Action<float, NetworkIdentity>> ClientCallbackFloatAction;
public Dictionary<string, Action<int, NetworkIdentity>> ClientCallbackIntAction;
public Dictionary<string, Action<bool, NetworkIdentity>> ClientCallbackBoolAction;
public Dictionary<string, Action<Vector3, NetworkIdentity>> ClientCallbackVector3Action;
public Dictionary<string, Action<Quaternion, NetworkIdentity>> ClientCallbackQuaternionAction;
public Dictionary<string, Action<GameObject, NetworkIdentity>> ClientCallbackGameObjectAction;
public Dictionary<string, Action<TransformData, NetworkIdentity>> ClientCallbackTransformDataAction;
public Dictionary<string, Action<NetworkIdentity>> ClientCallbackAction;
Methods
Description
Same as Client but does not throw warning when called on server.
info
There have None,Int,Float,String,Vector3,Quaternion,GameObject(NetworkGameObject), TransformData.
Clientcallback Trigger
public void ClientCallbackSender(string _eventName, NetworkIdentity _sender);
public void ClientCallbackStringSender(string _eventName, string _parameter, NetworkIdentity _sender);
public void ClientCallbackFloatSender(string _eventName, float _parameter, NetworkIdentity _sender);
public void ClientCallbackIntSender(string _eventName, int _parameter, NetworkIdentity _sender);
public void ClientCallbackBoolSender(string _eventName, bool _parameter, NetworkIdentity _sender);
public void ClientCallbackVector3Sender(string _eventName, Vector3 _parameter, NetworkIdentity _sender);
public void ClientCallbackQuaternionSender(string _eventName, Quaternion _parameter, NetworkIdentity _sender);
public void ClientCallbackGameObjectSender(string _eventName, GameObject _parameter, NetworkIdentity _sender);
public void ClientCallbackTransformDataSender(string _eventName, TransformData _parameter, NetworkIdentity _sender);
Parameters
Name | Type | Description |
---|---|---|
_eventName | string | Key of event dictnary |
_parameter | Int/Float/String/Bool/TransformData/Vector3/Quaternion/NetkGameObject | Incomming data |
_sender | NetworkIdentity | Who sent this remote action |