TryAcquireNetworkMesh
Description
Load the 3D mesh(Gltf or Glb) model from the network.
Parameters
| Param | Type | Description |
|---|---|---|
| _url | string | The url of mesh file |
| _result | Action<GameObject> | Acquired callback, the instantiated file |
Method
tip
This api is load Gltf or Glb from network into memory. It will auto instantiating the Gltf or Glb into the game scene.
recommand
We recommend that you use binary type gltf files.
public void TryAcquireNetworkMesh(string _url, Action<GameObject> _result = null)
Example
using System;
using UnityEngine;
using System.Collections;
using com.Phantoms.ARMODAPI.Runtime;
using com.Phantoms.ActionNotification.Runtime;
using Object = UnityEngine.Object;
internal static API api = new API(nameof(TestAPI));
public void OnLoad(){
var tmp_MeshUrl = "https://assets.cn.weacw.com/ForTest/DamagedHelmet.glb";
ARMODAPI.TryAcquireNetworkMesh(tmp_MeshUrl, _result =>
{
var tmp_Trans = _result.transform;
tmp_Trans.position = Vector3.one;
});
}