TryAcquireNetworkMesh
Description
Load the 3D mesh(Gltf
or Glb
) model from the network.
Parameters
Param | Type | Description |
---|---|---|
_url | string | The url of mesh file |
_result | Action<GameObject> | Acquired callback, the instantiated file |
Method
tip
This api is load Gltf
or Glb
from network into memory. It will auto instantiating the Gltf
or Glb
into the game scene.
recommand
We recommend that you use binary type gltf files.
public void TryAcquireNetworkMesh(string _url, Action<GameObject> _result = null)
Example
using System;
using UnityEngine;
using System.Collections;
using com.Phantoms.ARMODAPI.Runtime;
using com.Phantoms.ActionNotification.Runtime;
using Object = UnityEngine.Object;
internal static API api = new API(nameof(TestAPI));
public void OnLoad(){
var tmp_MeshUrl = "https://assets.cn.weacw.com/ForTest/DamagedHelmet.glb";
ARMODAPI.TryAcquireNetworkMesh(tmp_MeshUrl, _result =>
{
var tmp_Trans = _result.transform;
tmp_Trans.position = Vector3.one;
});
}