StickObject
Description
Stick a virtual object to real world.
caution
This method will automatically create Anchor for positioning, so if you use this method to generate multiple anchors it will affect your performance.
Parameters
Param | Type | Description |
---|---|---|
_anchorNotification | AnchorNotificationData | Data sent to the anchor manager |
Method
public void StickObject(AnchorNotificationData _anchorNotification)
Example
internal static API ARMODAPI = new API(nameof(AnchorTest));
private GameObject virtualObjectPrefab;
public async void OnLoad()
{
//Use this for initialization. Please delete the function if it is not used
Object.Instantiate(await ARMODAPI.LoadAssetAsync<GameObject>("EventSystem"));
virtualObjectPrefab = await ARMODAPI.LoadAssetAsync<GameObject>("VirtualObject");
}
public void OnUpdate()
{
//Like Unity Update method. Please delete the function if it is not used
if (!Input.GetMouseButtonDown(0)) return;
var tmp_StickData = new AnchorNotificationData
{
NotificationAct = () =>
{
Debug.Log("Notification Act executed");
},
NotificationActWithData = (_r) => { Debug.Log("Notification Act"); },
StickType = AnchorNotificationData.StickTypeEnum.ByTrackableType,
TrackableType = TrackableTypeEnum.PlaneWithinPolygon,
Position = Input.mousePosition,
AnchorPrefab = virtualObjectPrefab
};
ARMODAPI.StickObject(tmp_StickData);
}
Relation
In this API (StickObject
), we use AnchorNotificationData
to store the data we want to send; click here to learn more about AnchorNotificationData
.