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StickObject

Description​

Stick a virtual object to real world.

caution

This method will automatically create Anchor for positioning, so if you use this method to generate multiple anchors it will affect your performance.

Parameters​

ParamTypeDescription
_anchorNotificationAnchorNotificationDataData sent to the anchor manager

Method​

public void StickObject(AnchorNotificationData _anchorNotification)

Example​

internal static API ARMODAPI = new API(nameof(AnchorTest));
private GameObject virtualObjectPrefab;
public async void OnLoad()
{
//Use this for initialization. Please delete the function if it is not used

Object.Instantiate(await ARMODAPI.LoadAssetAsync<GameObject>("EventSystem"));

virtualObjectPrefab = await ARMODAPI.LoadAssetAsync<GameObject>("VirtualObject");
}

public void OnUpdate()
{
//Like Unity Update method. Please delete the function if it is not used
if (!Input.GetMouseButtonDown(0)) return;
var tmp_StickData = new AnchorNotificationData
{
NotificationAct = () =>
{
Debug.Log("Notification Act executed");
},
NotificationActWithData = (_r) => { Debug.Log("Notification Act"); },
StickType = AnchorNotificationData.StickTypeEnum.ByTrackableType,
TrackableType = TrackableTypeEnum.PlaneWithinPolygon,
Position = Input.mousePosition,
AnchorPrefab = virtualObjectPrefab
};

ARMODAPI.StickObject(tmp_StickData);
}

Relation​

In this API (StickObject), we use AnchorNotificationData to store the data we want to send; click here to learn more about AnchorNotificationData.