TryAcquireCurrentFrame
Description
Get current AR frame texture
tip
Without virtual object.
Return
Type | Description |
---|---|
Texture | A texture of current frame. |
Method
public Texture2D TryAcquireCurrentFrame()
Example
//XRMOD API
internal static API ARMODAPI = new API(nameof(TryAcquireFrameTest));
private TryAcquireCurrentFrameNotificationData tryAcquireCurrentFrame;
private AROcclusionNotificationData humanStencil;
private AROcclusionNotificationData humanDepth;
private AROcclusionNotificationData environment;
private AROcclusionNotificationData environmentConfidence;
private AROcclusionNotificationData rawEnvironmentDepth;
private AROcclusionNotificationData smoothedEnvironmentDepth;
public async void OnLoad()
{
//Use this for initialization. Please delete the function if it is not used
tryAcquireCurrentFrame = new TryAcquireCurrentFrameNotificationData
{
AcquiredTextureFormat = TextureFormat.RGB24,
ConversionType = ConversionType.Synchronous
};
var tmp_FrameCanvasPrefab = await ARMODAPI.LoadAssetAsync<GameObject>("FrameCanvas");
var tmp_FrameCanvas = Object.Instantiate(tmp_FrameCanvasPrefab);
uiManager = tmp_FrameCanvas.GetComponent<UIManager>();
Assert.IsNotNull(uiManager);
}
public void OnUpdate()
{
//Like Unity Update method. Please delete the function if it is not used
if (uiManager == null) return;
var tmp_FrameT2d = ARMODAPI.TryAcquireCurrentFrame(tryAcquireCurrentFrame);
if (tmp_FrameT2d && uiManager.FrameTex != null)
uiManager.FrameTex.texture = tmp_FrameT2d;
}